@startuml
sprite $warning [48x48/16] {
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!define MATERIAL_WARNING(_alias) ENTITY(rectangle,black,warning,_alias,MATERIAL WARNING)
!define MATERIAL_WARNING(_alias, _label) ENTITY(rectangle,black,warning,_label, _alias,MATERIAL WARNING)
!define MATERIAL_WARNING(_alias, _label, _shape) ENTITY(_shape,black,warning,_label, _alias,MATERIAL WARNING)
!define MATERIAL_WARNING(_alias, _label, _shape, _color) ENTITY(_shape,_color,warning,_label, _alias,MATERIAL WARNING)
skinparam folderBackgroundColor<<MATERIAL WARNING>> White
@enduml